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Mission Complete

Mission Complete published on 16 Comments on Mission Complete

You enter the underground village of Solhill.

As your eyes struggle to adjust to the darkness, you are hit with a familiar stench, a mixture of unwashed fur and rotting meat. You recognise it as the foul musk of vulpes vulpes.

A circular forum fades into view. Shrew settlements are famous for their straight roads, their grand columns, and their precise, geometric architecture, but you don’t see anything of the sort here. You see tents that have been crudely fashioned from godly rubbish, encircled by a series of muddy, uneven doorways. A few elderly shrews with ragged clothes and mournful faces sit amongst their homes and belongings. They don’t even acknowledge your presence.

A child in a grubby, blue cape clambers out one of the tents and runs up to you.

“Hey, you’re with the Thimble Guard, yeah? Like the others?”

Uh, yeah, that’s right, kiddo.

“That’s BADASS”, yells the child. “Are you going to kill Ironfang?”

Uh…

Before you can respond, Alex struts out from a nearby doorway. He swats the child away like a bothersome gnat.

“Oh good,” says the Blademaster dryly. “You didn’t get eaten by a titan.”

Ha! A titan. As it happens-

“Valentina! Rosaline! Get out here and fall in,” shouts Alex. He yanks his hat out of your paws and adjusts it onto his head.

Rosaline immediately marches out of a doorway, and Val staggers out from another. You form a line.

“Great. We’re all here. Intel report time. Rosaline, you go first.”

“Yes sir. From my interviews I’ve discovered that the residing Lord, a nobleman called Quintus, packed his bags and left a month ago. Thirteen shrews have disappeared since then. Eyewitnesses claim to have seen a large titan prowling the village at night, but their accounts are vague. The best description I have is ‘a beast with eyes o’ gold and fur o’ flame’.”

“Ghosts and muswolves,” mutters Alex. “These people are backwater morons. And their whole village reeks.”

“I searched the local pub,” says Val, their words slurring together. “Nothing out of place there. I might go check again, just to be sure.”

Alex sighs. He looks at you. “Lemon, I don’t suppose you uncovered any clues on your casual stroll?”

Be honest.

Finvaara

You tell them everything. Your meeting with the vulpes. The village deal. The missing food parcels and the villagers in their place. The terms of your contract. You even explain how you were gifted the hat.

An icy look washes over Alex’s face. “So it is a vulpes.”

“It adds up,” says Rosaline. “Lord Quintus must have struck the initial deal with the vulpes, but then up and left the moment the village food horde ran dry, leaving the residents to take the fall. It’s a scummy move, even by nobility standards.”

“Hey, can we talk more about the other contract?” says Val. “You know making a contract with a titan is a big deal, right, Lemon?

Why are you so hung up about this contract? This titan is eating people. You don’t need to honor deals with an admitted murderer.

Violet the Screeching Creature

You ask Val why the contract of a murderous titan would be worth a second thought.

“Dude. Murderer or not, titan or not, if you make a formal deal, you gotta stick with it. If you renege, it’s super bad for your… for your vibes. Haven’t you heard the story of Lord Oisín? Y’know, that mole who made a deal with stoats, and then-“

Alex claps his paws. “Enough. The contract is irrelevant. We came here to survey the situation, and thanks to Lemon’s intel, our job is done. The mission’s complete. Gather your things, we’re headed back to Murida.”

Oh! So, we’ll come back later, right? Or are we sending reinforcements?

Alex looks at you, then at the shacks and tents, the elderly and the sick, and the boy with the grubby cape.

“We won’t be returning. And there will be no reinforcements.”

What do you do?

16 Comments

No reinforcements is fine as long as we’re helping these people relocate to someplace safe. If Alex proposes to abandon those in need, he will, at the very least, need to state out loud that he proposes to abandon those in need.

Do not back down without a plan of rescue or a clear admission of guilt.

Ex-squeaking-SCUSE me? No reinforcements? So we’re taking the entire city of Solhil with us then, right? Not a single rodent left behind; or we’re getting them aid tomorrow one way or another.

Your commanding officer sucks, dude. So does Val. The Blademaster is your commanding officer, so you should probably go along with him. For now. But we *must* come back tonight, with or without the backing of the Blademaster.

See if you can get a bead on Rosaline’s reaction. You could really use an ally, and if she seems unsatisfied with leaving the shrews to their fate, you could take a gamble on letting her in on it.

If we leave, that kid is totally going to die tonight.

Before you leave, you need to teach them how to defend themselves, even if only for one night while you rally for reinforcements or rescue back home.

Most of the shrews seem to be old or sick, so teaching them to fight directly with the Fox might not be the best option. Indirect warfare would be the best I think. Like setting up some kind of trap or collapsing a portion of the tunnel on it when it comes in.

Feel the blood rush in your veins. You can’t let those shrews get eaten by the vulpes, you must do something! Clench your fists, block the way out – on the spur of the moment, shout at the Blademaster and let him know that the Thimble Guard can’t and won’t leave them alone. You might regret it later, but right now you won’t succeed by pleading and negotiating, you must stand your ground! The look on the poor shrews’ faces will help you get your point across – you know you are doing the right thing!

Advise the shrews to GTFO ASAP. If they’re no longer shrews of Solhill, they won’t be munched one a day by the vulpes purely on terms of the contract… but they might still be vulnerable to other titans. (Ponder that problem further.) If they have any idea where Lord Quintus ran to, it might be a good starting point, if only from a standpoint of vengeance.